Weapon (glaive), legendary (requires attunement by a creature that has completed the tribal affiliation ritual of a Deep Desert tribe.)

A legendary weapon of the Deep Desert, reportedly fashioned from the tail of a sphinx.

You have a +2 bonus to attack and damage rolls made with this magic weapon.

Hit: 8 (1d8 + 4) piercing damage plus the target must make a DC 15 Constitution saving throw. On a failed save, the target immediately takes an additional 2d8 damage from blood loss and takes 1d8 damage from blood loss at the start of each turn. Additional successful attacks and subsequent saving throw fails adds additional 1d8 damage from blood loss at the start of each turn, up to a maximum of 5d8 per target. Any magical healing or successful DC 15 Wisdom (Medicine) check stops the residual bleeding effect. 

Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, creature that has completed the tribal affiliation ritual of a Deep Desert tribe., Damage, Combat, Heavy, Reach, Two-Handed, Graze

Item Tags: Damage Combat

Daeftan

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