Wondrous Item, rare (requires attunement by a someone down a limb)

This obsidian and copper prosthetic was designed with several tricks up its sleeve. The arm has eight charges. You can cast magic missile at first level for one charge (+1 charge per upcast level), shield for two charges, or shocking grasp for one charge. Charges start empty. Each spell cast by the user of 1st level or higher add one charge per casting level to the usable charges of the prosthetic to a maximum of eight. As long as the user casts at least one spell every 12 hours, the arm will stay at maximum charge.

Notes: 750 GP, someone down a limb

George_Forge

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