Armor (shield), rare (requires attunement)

This tear shaped black kite shield is made of a light metal, faintly glowing silver lines depicting a tree is embroidered on its surface and it has a faint magic aura to it. Once belonged to the ancient Warmage Ryma-el, it is one of the pieces of her Regalia of the Arcana. It is believed to grow in power when used in conjunction with the Arcana Blade of Ryma-el. Unfortunately it is effected by the sands of time and the magical gems adorning its surface giving it power has long been lost. (Can be upgraded if the magical gems are found)

While holding this magical shield you have +2 to AC (+1 magical). You can benefit from only one shield at a time and it can be used in one hand.

Arcana Shield of Ryma-el counts as an arcane focus for spellcasting purposes, you gain proficiency with Shields while wielding it and it does not hamper somatic components of casting. 
While wielding the Arcana Shield you are resistant to element of fire.
 

Ryma-el's Regalia of the Arcana
While wielding both Arcana Blade and Arcana Shield of Ryma-el you gain the following benefits;

  • Arcane spells does not require somatic or verbal components to cast. 
  • Mage Armor spell is permanently cast on the wielder.
  • The wielder gains the effects of War-caster Feat*.
  • You can use Arcana Deflection** ability. It has 5 charges and regains 1d4 charges at every dawn. 

*War-caster Feat: 
- You have advantage on Constitution saving throws that you make to maintain your concentration on a spell when you take damage.
- When a hostile creature's movement provokes an opportunity attack from you, you can use your reaction to cast a spell at the creature, rather than making an opportunity attack. The spell must have a casting time of 1 action and must target only that creature.

**Arcana Deflection:
- When you are hit by an attack or you fail a saving throw, you can retroactively use your reaction to create a magical sphere around you to gain a +2 bonus to your AC against that attack or a +4 bonus to that saving throw potentially causing the attack to miss or the saving throw to succeed.
- If the attack bypasses the protection of the sphere and the user takes damage, a force wave pushes back every hostile creature around the user 10 feets away and causes them to take 1d12 force damage on a failed Dex save (based on spell caster's spell difficulty). On a successful save the creature is not pushed back and takes only half damage.
- When you use this feature, you can’t cast spells other than cantrips until the end of your next turn.

 

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, Proficiency: Shields, Resistance: Fire, Combat, Warding

Item Tags: Combat Warding

DemranSilverblade

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