Weapon (spear), very rare (requires attunement by a by a Monk.)

This magical scythe was granted to Shadow over Sand Dune when he made a contract with a lesser Hexblade, Teknil. He had lost one too many competitions with his "coworker," Notch. With this pact came some small amounts of magic, but the main boon was one of the Hexblade's physical manifestations, Avarice. A long, thin, and wicked golden blade hooked from a shadowy ebony staff. While attuned to this magical spear, a tattoo of chains wrapping from your wrist up to your shoulder appears, in shimmering gold.

You have a +2 bonus to attack and damage rolls made with this magic weapon.

This Weapon has 4 charges, and regains 1d4 charges every sunrise.

You may expend 1 charge to cast Hex.

When you hit a creature that is a target of your Hex, this weapon does an additional 1d6 necrotic damage, and you heal for the excess damage dealt. If the creature targeted by your Hex dies, you regain one Ki point.

Proficiency with a Spear allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, by a Monk., Thrown, Versatile, Sap

Previous Versions

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