Seeing the peril draconic beings faced against the forces of the world who sought their ultimate destruction, a young dragon prince came to believe that his people needed something to unite them. Thus, he set out to forge a weapon that would be such a symbol.
Venturing deep under the ancient Dagger-Fang mountains, deeper than any dragon (or being within the Material Plane for that matter) had ever delved, the young prince came to the blazing heart of a great volcano and found the Primordial Forge. With the aid of Asgorath, the primordial god of all dragonkind, he forged the Axe of the Dragon Kings.
Armed with the artifact, the prince returned to the draconic kingdoms and brought peace. His axe ended grudges and answered slights. The kingdoms became allies, and they threw back their enemies and enjoyed an era of prosperity. This young dragon is remembered as the First True King Dragon. When he became old, he passed the weapon, which had become his badge of office, to his heir. The rightful inheritors passed the axe on for many generations.
Later, in a dark era marked by treachery and wickedness, the axe was lost in a bloody war fomented by greed for its power and the status it bestowed upon the wielder within the draconic kingdoms. Centuries later, the dragons and their draconic kin still search for the axe, and many adventurers have made careers of chasing after rumors and plundering old vaults and ancient caves to find it.
Magic Weapon
The Axe of the Dragon Kings is a magic weapon that grants a +10 bonus to attack and damage rolls made with it. The axe also functions as a nine lives stealer, a mace of disruption, a sword of sharpness, a defender, a belt of storm giant strength, a weapon of warning, and a vorpal sword.
Random Properties
The axe has the following randomly determined properties:
- 5 minor beneficial properties
- 5 major beneficial property
- 1 minor detrimental properties
Blessings of Asgorath
If you are a draconic creature attuned to the axe, you gain the following benefits:
- You have immunity to poison damage.
- You have immunity to all non-magical damage.
- You have immunity
- You gain darkvision at a range of 120 feet.
- You gain proficiency with artisan’s tools related to blacksmithing, brewing, and stonemasonry.
Conjure Earth Elemental
If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an earth elemental. You can’t use this property again until the next dawn.
Conjure Fire Elemental
If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an fire elemental. You can’t use this property again until the next dawn.
Conjure Air Elemental
If you are holding the axe, you can use your action to cast the conjure elemental spell from it, summoning an air elemental. You can’t use this property again until the next dawn.
Travel of the Ancients
You can use an action to touch the axe and cast the teleport spell from the axe. If your intended destination is close proximity to a dragon of , there is no chance of a mishap or arriving somewhere unexpected.
Curse
If you aren't the true inheritor, therefore not the true descendant of the dragon who forged this ultimate artifact, you suffer from the following effects:
- If you don't already, you begin to grow horns that resemble the horns of the mightiest past dragon kings
- You can only understand Primordial, but not read or write Primordial
Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, Bonus: Constitution Score, Advantage: Persuasion, Damage: Additional, Sense: Darkvision, Immunity: Poison, Proficiency: Smith's Tools, Proficiency: Brewer's Supplies, Proficiency: Mason's Tools, Damage: Slashing, Immunity: Bludgeoning, Piercing, and Slashing from Nonmagical Weapons, Bonus: Strength Score, Feat: Savage Attacker, Language: Primordial, Advantage: Intimidation, Advantage: Animal Handling, Advantage: Strength Ability Checks, Advantage: Charisma Ability Checks, Weapon Property: Heavy, Feat: Great Weapon Master, Draconic Creature Only, Damage, Buff, Debuff, Combat, Versatile, Topple
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