Staff (quarterstaff), rare (requires attunement by a by a Druid)

Made from the branch of a Gulthias tree, a Gulthias staff is a spongy, black length of wood. Its evil makes beasts visibly uncomfortable while within 30 feet of it. The staff has 10 charges and regains 1d6 + 4 of its expended charges daily at dusk.

Summoning - Charges of the staff can be expended to summon varying Blights.  One charge can be used to summon a Twig Blight, two charges can be used to summon a Needle Blight, and three charges can be used to summon a Vine Blight.  Combinations of Blights may be summoned, so long as the total charges remaining on the staff are not exceeded.  For every charge used roll 1d2; if one, take two damage.  You only must roll a maximum of five times regardless of how many charges are expended simultaneously.

If the staff is broken or burned to ashes, its wood releases a terrible, inhuman scream that can be heard out to a range of 300 feet. All blights that can hear the scream immediately wither and die.

Vampiric Strike  -  The staff can be wielded as a magic quarterstaff. On a hit, it deals damage as a normal quarterstaff, and you can expend 1 charge to regain a number of hit points equal to the damage dealt by the weapon.
Blight Bane  -  While you are attuned to the staff, blights and other evil plant creatures don't regard you as hostile unless you harm them. 
Versatile  -  This weapon can be used with one or two hands. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee attack.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Damage: Bludgeoning, by a Druid, Damage, Control, Detection, Combat, Deception, Warding, Versatile, Topple

Item Tags: Damage Control Detection Combat Deception Warding

Michael__C

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