Armor (plate), legendary (requires attunement by a Attunes after a long rest)

You have a +3 bonus to AC while wearing this armor.

The wearer gains immunity to the frightened condition.
The wearer gains resistance to fire damage.
The damage inflicted on an attacker by the armor increases to 2d6 fire damage.

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Bonus: Armor Class, Attunes after a long rest, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

JHWulfven

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