Armor (plate), legendary (requires attunement)

This phantom black set of plate armor is constantly emitting smoke from its interior, this suit of armor is reinforced with adamantine, one of the hardest substances in existence. While you're wearing it, any critical hit against you becomes a normal hit.

While wearing this armor you gain a +3 to your armor class. 

Death Nova: Once per day you can cause an explosion of necrotic energy in a 10ft radius sphere centered on you. This explosion deals 5d10 necrotic damage to any creatures in the sphere and any creature killed by this explosion is raised as a zombie under your control. 

Death Is Just A New Beginning: If the wearer of this armor dies while attuned, they don’t die, they instead raise up back to full health, but they lose their creature type and gain the undead creature type. 

Cursed: While attuned to this armor, the wearer is compelled to protect The Sphere of Awakening, nothing is more important than The Sphere of Awakening and you must protect it at all costs. Being further than 10 ft from The Sphere of Awakening causes 1d10 psychic damage every minute. This effect can only be removed by a remove curse spell, or a wish spell. 

Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.

Notes: Immunity: Critical Hits, Bonus: Armor Class, Combat, Warding, Str. 15 Required, Stealth Disadvantage

Item Tags: Combat Warding

Zachyd40

Comments

Posts Quoted:
Reply
Clear All Quotes