Wondrous Item, rare

This hooded lantern is crafted from a petrified spiked fiend skull, that is encased in an expertly carved thirteen-sided translucent amber cylinder with a flat base. It is fitted with fine, magically engraved brass, and the skull's toothless jawbone is hinged, acting as the handle. The thirteen-sided hood is fashioned from thick strips of tapered opaque amber, bound together with brass seams. Sliding smoothly to cover the skull and shade the source, the hood completely blocks light.  Multifaceted clear thick glass prisms cover the eye sockets and protrude through the amber, causing eerie shadows as the lantern's crooked black candle burns continuously.  The lantern was created by a powerful group of monastic wizards to track down unholy evils. The wizards are long forgotten, but the potent tools they crafted, sometimes, remember their purpose.

The lantern is always active, shedding bright light in a 30-foot radius and dim light for an additional 30 feet. Invisible creatures and objects are visible as long as they are in the lantern's bright light. While the lantern is within 300' of any Fiends, its flame turns bright red. The lantern doesn't pinpoint the creature's exact location, however. 

You can use an action to raise or lower the brass hood. Lowering it reduces the both the bright and the dim light to a zero foot radius and invisible creatures cant be seen.

The lantern is sentient and Lawful Neutral. INT: 10, WIS: 12, CHA: 9,  communicates by transferring emotion and has normal vision and hearing out to 60 feet. Special purpose: Fiend Bane, seek out and see fiends destroyed. Item insists on being actively used or placed in the open at all times, with a clear lines of sight. When left unattended, the lantern can turn itself to face any direction, but only chooses to do so when no one is watching. The lantern has no use of or for it jaw, but has full control of its hood and will raise it and change its flame to bright red as a warning if a fiend comes within 300'. It will refuse to raise/lower its hood if it is in conflict with its wielder but if a fiend is within 300 feet, it will always raise its hood and its flame will burn bright red. Differences can be solved after the fiend is dead.

Notes: Detection

Item Tags: Detection

Soultraincaboose

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