A finely woven, soft, pitch black cowl. It's chilling to the touch, yet brings a sense of odd feeling of comfort and warmth while wearing it. When worn, a thin silken mask spreads by magical means from the sides of the hood of the cowl, to cover the lower half of your face. As your head and face shift around, the mask appears to move upon its own will, to keep covering your face at all times. The mask of the cowl smells strongly of peppermint, with traces of other medicinal herbs used in antivenoms.
While attuned to and wearing this hat, your gain a +5 bonus to your Dexterity score, as well as advantage on Dexterity (Acrobatics) ability checks and proficiency with a Dagger. You also gain immunity to poison damage, and the Poisoned condition.
Notes: Bonus: Dexterity Score, Advantage: Acrobatics, Immunity: Poison, Immunity: Poisoned, Proficiency: Dagger, Buff, Headwear
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