Weapon (greataxe), legendary (requires attunement by a Barbarian)

You gain a +3 bonus to attack and damage rolls made with this magic weapon.

The axe also has 5 charges, which can be used to cast certain powers through it. The axe regains 1d4 + 1 expended charges daily at dawn.

Switch Forms: While attuned to the greataxe, you can change the form of the weapon into two handaxes as a free action at the start of your turn; you can switch back in the same way. The weapon has different capabilities in both forms.

Greataxe Form: While in the greataxe form, you can forego any extra attacks to deal an additional 2d8 thunder damage on an attack and prevent the target creature from taking any reactions until the end of your next turn. You may also expend a charge to cause a burst of thunderous energy to explode out of you, emitting a thunderous boom audible out to 300 feet; each creature in a 15-foot cube originating from you must succeed on a DC 17 Constitution saving throw or take 2d8 thunder damage and be stunned until the end of your next turn. A creature only takes half damage on a successful save.

Handaxe Form: While in the handaxe form, one handaxe deals an additional 1d4 cold damage on a successful hit, while the other deals an additional 1d4 thunder damage. You may also expend 2 charges to cast Ice Storm at 4th level. If the thunder axe is thrown as an action and the ranged attack is successful, a charge can be expended to cast Shatter at 3rd level at the point of impact, in addition to the damage of the successful hit.

Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.

Notes: Resistance: Thunder, Resistance: Cold, Bonus: Magic, Switches between form of Greataxe (1d12) and two Handaxes (1d6; two-weapon fighting), Barbarian, Damage, Buff, Combat, Heavy, Two-Handed, Cleave

Previous Versions

Name Date Modified Views Adds Version Actions
5/20/2021 12:15:53 PM
45
7
--
Coming Soon

Item Tags: Damage Buff Combat

LazorPanthor

Comments

Posts Quoted:
Reply
Clear All Quotes