Weapon (greatsword), very rare (requires attunement by a by a good aligned creature)

Crafted from near sentient angelic steel, this greatsword is made up of two twin blades.

You can use an action to magically fuse or unfuse the twin blades to form a greatsword, or form two shortswords.

Greatsword

You gain a +2 bonus to attack and damage rolls made with this magical greatsword and it deals an extra 3d6 radiant damage to any target it hits. A fiend that takes this radiant damage must make a DC 15 Wisdom saving throw or be frightened of you until the end of its next turn.

Shortswords

You gain a +1 bonus to attack and damage rolls made with these magical shortswords and they deal an extra 1d6 radiant damage to any target they hit. A fiend that takes this radiant damage must make a DC 15 Wisdom saving throw or be frightened of you until the end of its next turn. Additionally, while wielding both swords you have a +1 bonus to AC.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Radiant, by a good aligned creature, Heavy, Two-Handed, Graze

Jerone

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