While wearing this amulet, you can use a bonus action to teleport to a point in space according to the table below. Upon activation, you make an Intelligence (Arcana) check with a DC dependent on the distance travelled. If you succeed, you will teleport to your destination in relative safety (i.e., you will not be subjected to environmental hazards). You may use this amulet once per hour.
With more experience and use, the distance available to travel will increase and the DC of the Intelligence (Arcana) check will decrease.
In addition, you may take additional creatures with you when using the amulet. If so, increase the DC of the Intelligence (Arcana) check by 10 per creature. All creatures involved will remain together, unless the check is failed by 20 or more (as detailed below).
|
Distance |
Intelligence (Arcana) Check DC |
|
5 feet |
N/A |
|
15 feet |
10 |
|
30 feet |
15 |
|
100 feet |
20 |
|
1 mile |
25 |
|
Over 1 mile |
35 |
Failing the ability check by certain amounts can also have various consequences, as detailed below.
|
Difference in Values |
Consequence |
|
Below 5 |
You are teleported to a position the same distance away from your named location. |
|
5-9 |
You are teleported to a random location within 1 mile of your named destination. You may also use the amulet for a return trip once recharged. This DC is the same as what it would be for teleporting up to 100 feet. |
|
10-19 |
You are teleported to a random location, which is decided by the DM’s rolls. You may also use the amulet for a return trip once recharged. This DC is the same as what it would be for teleporting up to 100 feet. |
|
20+ |
Roll a d10. The DM decides the consequence, depending on the roll. |
Notes: Teleportation, Exploration, Jewelry
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