Weapon (longsword), artifact (requires attunement)

Blessed by Corellon and given to his followers, shattered and lost when the elves were sundered, reforged in the blood of the Sun Lord.

Sword of the Sun. This sword grants a +3 bonus to attack and damage rolls made with it. When you hit with an attack using this sword, the target takes an extra 2d8 radiant damage.

Blessing of the Sun. If you are a worshiper of Corellon, you gain 15 temporary hit points each dawn.

If you aren’t a worshiper of Corellon, you have disadvantage on saving throws against spells. If you are considered hostile by Corellon, you have vulnerability to all damage.

Luminous. The sword sheds bright light in a 30-foot radius and dim light for an additional 30 feet. The light is sunlight.

Sun’s Retaliation. When you take damage from a creature within 5 feet of you, you can use your reaction to make a melee attack with the sword against that creature. On a hit, the sword deals damage as normal, and the creature is blinded until the start of its next turn. This property of the sword can’t be used again until the next dawn.

Spells. The sword has 10 charges. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells (save DC 18) from it: guiding bolt (1 charge), daylight (3 charges, targeting the tip of the sword only), sunbeam (6 charges). The sword regains 1d6+4 expended charges daily at dawn.

Proficiency with a Longsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Sap. If you hit a creature with this weapon, that creature has Disadvantage on its next attack roll before the start of your next turn.

Notes: Bonus: Magic, Damage: Radiant, Versatile, Sap

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