Amulet is made from silver and has small decorations of flowers and snakes. It has a pendant that has a small tear-shaped crystal container.
The amulet has 1 charge. Character can use an action to charge the amulet, by taking 1 minute to hold the pendant in their hand. They then take damage equal to their max hp-1 point and take 2 points of exhaustion. The crystal container is then filled with blood. If the amulet is not used for 24 hours, the charge fades away.
To use the charge, one needs to hold the pendand in their hand and touch another creature for 1 minute. The amulet cannot be used on oneself. Upon using the charge the touched creature, resurrects from dead if it has died in the last 3 minutes. If they are the same size as the character who charged the amulet, they gain hp equal to max their hp. One size larger creatures gain ½ of their max hp and if 2 sizes larger or more they gain only 1 hp.
If a charge fades away or the charge was used, it cannot be used for 7 days.
Notes: Damage: Necrotic, Bonus: Hit Points, A Cleric, Warlock or Druid, Jewelry
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