You have a +3 bonus to attack and damage rolls made with this magic weapon.
This lance has 6 charges. While holding it, you can use an action to expend 1 or more of its charges to grant a willing creature, within 15 feet of you, resistance to a damage type of your choice for 1 minute. If the creature is already resistant to the damage type through another source, it gains immunity instead. If the creature is already immune to the damage type through another source, it instead regains hit points equal to half the damage taken; for every instance of the damage type chosen.
The lance regains 1d4 expended charges daily at dawn.
Proficiency with a Lance allows you to add your proficiency bonus to the attack roll for any attack you make with it. A Lance requires two hands to wield when you aren't mounted.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.
Notes: Bonus: Magic, cleric of Tiamat, Damage, Combat, Heavy, Reach, Two-Handed, Topple
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