Weapon (battleaxe), artifact (requires attunement)

When attuned to this axe, it grants a +2 bonus to attack and damage rolls made with this magic weapon. The knowledge of the Lost Tribe causes an additional 1d8 Psychic damage. The first time a creature is struck with this weapon, they must succeed on a DC 15 Wisdom saving throw or be Paralyzed until the end of your next turn. After a creature has recovered from being paralyzed, they become immune to this effect for 24 hours. Once per day you can cast the spells Commune with Nature and Tree Stride. These spells cannot be used again until sfter you finish a long rest.

Proficiency with a Battleaxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Bonus: Magic, Weapon Property: Finesse, Damage: Psychic, Paralyzed, Damage, Combat, Versatile, Topple

Item Tags: Damage Combat

JasonCarson

Comments

Posts Quoted:
Reply
Clear All Quotes