Wondrous Item, very rare (requires attunement)

This arm is carved from a dark wood found from the upside tree’s located in the Wyldfae, and is one of a kind. Engraved into the arm is art of a knight kneeling in front of their sword while in the middle of a verdant grove. Where some flowers are engraved there are real flowers that are worth 100 GP each, and if pulled off the arm the flower will turn to dust. There are 1d6+1 flowers already grown on the arm when it is found. To attune to this arm a creature must have lost or lose their arm and put this one next to the stump. After a few seconds the arm begins to grow, and roots itself where your previous limb was; even taking shape to be almost an exact replica of the lost appendage.

You gain the following benefits while the arm is attached and you are attuned to it:

  • Earthen Limb. This arm cannot be cut off or removed from your body unwillingly. Additionally you can cast goodberry once every other day.
  • Forest Magic. You can consume one of the flowers as an action to cast one of the following spells with a spell save DC of 17: Plant Growth, Guardian of Nature, and Erupting Earth.
  • Natural Ward. As long as the vambrace has one flower in it you have resistance to non magical damage bludgeoning, slashing, and piercing damage from beasts and fey.
  • Druidic Empowerment. As long as the vambrace has one flower in it and you're wielding a weapon in the arms hand, the weapon's damage is considered magical. Additionally, if you score a critical hit with a weapon that is made magical in this way, vines sprout from the ground and force the creature you struck to make a DC 17 strength saving throw. On a failure they take an additional 2d6 piercing damage and are restrained till the end of their next turn.
  • Nature's Wrath. As a bonus action you can consume a flower to envelop a weapon you are holding, or your own wooden hand, with druidic power; causing emerald wisps of energy to radiate off the weapon. When you hit with an attack using the enchanted weapon it deals an additional 2d6 force damage, and you can push the creature 5ft in any direction. This buff lasts for 1 hour or until the weapon leaves your hands.

You can replace any consumed flowers by holding a new flower of equal value over the spot of a previous, which will then grow to attach itself to the arm.

Notes: Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Damage: Force, Buff, Combat, Warding, Outerwear, Handwear, enchantment

Previous Versions

Name Date Modified Views Adds Version Actions
5/18/2021 12:40:04 PM
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5/18/2021 11:23:51 PM
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5/23/2021 2:18:39 AM
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Coming Soon

Item Tags: Buff Combat Warding Outerwear Handwear enchantment

DrDepress

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