Staff (quarterstaff), uncommon (requires attunement)

A brass and iron quarterstaff with a yellow gem in it's center. You gain a +1 to attack and damage rolls made with this weapon, when attuned. Additionally, you can cast Thunderwave as a second level spell once per long rest (DC: 15)

When attuned to this weapon you're move speed increases by 10ft. Once per long rest you can disengage as a bonus action.

Proficiency with a Quarterstaff allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Topple. If you hit a creature with this weapon, you can force the creature to make a Constitution saving throw (DC 8 plus the ability modifier used to make the attack roll and your Proficiency Bonus). On a failed save, the creature has the Prone condition.

Notes: Versatile, Topple

Previous Versions

Name Date Modified Views Adds Version Actions
5/29/2021 9:54:53 PM
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Newt_Ben_Watts

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