Weapon (scimitar), uncommon (requires attunement)

These brass plated set of scimitars have emeralds encrusted from the hilt to the tip of the blade. To attune to this weapon you must expend 10hp of your own blood onto it. You gain a +1 bonus to attack and damage rolls made with these weapons. When you hit a creature for more damage than double your proficiency bonus, you and the creature can teleport up to 15ft in any direction as long as you aren't wearing heavy armor.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Nick

Newt_Ben_Watts

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