Weapon (scimitar), legendary (requires attunement by a Elf or Half-Elf of Good Alignment)

This scimitar is a sentient Lawfull good weapon with an Intelligence of 10, a Wisdom of 12 , and a Charisma of 12. It has hearing and darkvision out to a range of 120 feet.

The weapon communicates by transmitting emotions, sending a tingling sensation through the wielder’s hand when it wants to communicate something it has sensed. It can communicate more explicitly, through visions or dreams, when the wielder is either in a trance or asleep.

 

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Resistance: Necrotic, Damage: Necrotic, Melee Weapon Attack: Necrotic, Elf or Half-Elf of Good Alignment, Damage, Buff, Combat, Sentient, Finesse, Light, Nick

Item Tags: Damage Buff Combat Sentient

Lord_Krissos