The powers of this magic weapon change based on your current planar location. The images engraved on the stock and barrel indicate the kinds of creatures it deals additional damage to in its current location.
- While in the Material Plane, it deals an additional 1d8 radiant damage to celestials, elementals, fey, fiends, and undead when you hit with a ranged weapon attack.
- While in the Ghostlands (Shadowfell), it deals an additional 1d8 necrotic damage to creatures that are not constructs or undead when you hit with a ranged weapon attack.
- While in the Hidden World (Feywild), it deals an additional 1d8 psychic damage to creatures that are not beasts, monstrosities, or fey when you hit with a ranged weapon attack.
- While in the Inner Planes, it deals an additional 1d8 force damage to creatures that are not dragons, constructs, or elementals when you hit with a ranged weapon attack.
- While in the Lower Planes, it deals an additional 1d8 necrotic damage to creatures that are not constructs, evil-aligned celestials, fiends, or undead when you hit with a ranged weapon attack.
- While in the Upper Planes, it deals an additional 1d8 radiant damage to creatures that are not beasts, celestials, or fey when you hit with a ranged weapon attack.
Proficiency with a Musket allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Loading, Range, Two-Handed, Ammunition (Firearms), Slow