Azarak is made of wood dropped from the World Tree, an ancient oak, that sheltered the pack through the eternal winter. The wood is warm to the touch and pulses with a lifeblood that has seen millennia come and go. At one end, the wood cradles an orb of amber that houses an acorn of the world tree. It is a sacred responsibility to safeguard such potential. At the other end, are 3 bands of adamantine (when you strike an object with this end, you automatically do critical damage). The runes inscribed on the shaft come to life under the light of the moon; they harness the power of the ancestors, granting +1 to attack and damage rolls made with it, and increasing its critical range by 1.
While attuned to Azarak, you gain the following benefits:
- Animal’s Cunning: The ancestors protect you from predators - you leave no footprints.
- The Way is Open: You may rely on the ingenuity of your forebearers when your way is blocked - you may cast Knock 1/day without using a spell slot.
- Beasts of the Weave: When you use wild shape, you may cast a spell into the amber crystal. During your transformation, you can use an action to cast that spell.
Azarak has 6 charges and recovers 1d4+2 charges at moonrise. You may expend charges to cast the following spells:
- Wisdom of the Pack: You are guided by the greatest hunters in history - Hunter’s Mark (2 charges).
- Fury of the Ancestors: The pack surrounds you, harrying your enemies - Spirit Guardians (1 charge per level - minimum 3)
Notes: Damage: Bludgeoning, Bonus: Melee Attacks, Damage, Combat
Previous Versions
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5/25/2021 1:28:45 AM
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5/25/2021 1:33:01 AM
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5
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Coming Soon
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