Armor (shield), uncommon (requires attunement by a 1 hour)

While holding this shield, you have a +1 bonus to AC. This bonus is in addition to the shield's normal bonus to AC.

As a bonus action, with the Shield Master feat, you can use this shield as a battering ram against your opponent (if you do not have the Shield Master feat you use an action to do this). On a hit, the shield emits a thunderous sound which can be heard up to 100 feet away. All creatures within 5 feet of you must make a Constitution saving throw (DC12) on a hit against an opponent, on a failed save the creature(s) take 1d6 thunder damage.

Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.

Notes: Bonus: Armor Class, 1 hour, Combat, Warding

Previous Versions

Name Date Modified Views Adds Version Actions
10/30/2018 1:03:27 PM
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Item Tags: Combat Warding

Colonel7Winters

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