Wondrous Item, legendary (requires attunement by a Requires attunement by a monk)

These dark blue hand wraps are covered in delicate gold script
The script is celestial reading "Bring light to those who seek it, Bring light to those who fear it"

These hand wraps give the wearer +2 to attack rolls and damage of unarmed strikes, these strikes count as magical damage. Additionally it grants the wearer resistance to necrotic damage.

1d4 times (roll after each long rest), you can activate these hand wraps for one minute.

During activation, you do an additional 1d4 radiant damage on each successful unarmed strike.
Secondly, creatures hit three times in succession begin to glow (bright light 15 ft., dim light an additional 15 ft.), granting all allies advantage on attack rolls against them and removing any effect of invisibility until the end of your next turn.
Thirdly, any time you would roll to heal yourself or heal others, the healing is always at the max of the die roll, even if it is via a healing potion.

Unused charges do not carry over through long rests.

AWAKENED

After 12 successful unarmed strikes OR after dealing 60 HP of damage against any enemy creature, you gain the ability use an awakened activation without the use of a charge. You can also spend all of your day's charges (must have not used any charges that day) to use awakened activation. During this awakened activation, in addition to all of the features of the normal activation, you gain several additional abilities

Firstly, if you spend ki points in a round, you gain the use of guiding bolt as a touch spell which you can use in place of an attack that same round.
Additionally, if you hit a creature three times during a single round of combat with unarmed strikes, the third strike deals an additional 2d6 radiant damage.
Finally if you take more than half your total hit points in a single round, you can choose to release a radiant wave to all creatures of your choosing within 5 feet of you. The creatures must make a DC 16 strength save or take 6d6 radiant damage and be pushed away 5 feet and knocked prone. On a successful save they take half damage and suffer no additional effects.

After using an awakened activation, you cannot use another awakened activation until the next dawn.

Notes: Bonus: Unarmed Attacks, Damage: Radiant, Resistance: Necrotic, Requires attunement by a monk

Siphonophorae

Comments

Posts Quoted:
Reply
Clear All Quotes