Wondrous Item, unknown rarity
This bag holds up to 3 grenades and completely restocks over a long rest.
As an action, a character can throw a grenade at a point up to 60 feet away.
Each creature within 10 feet of an exploding grenade must make a DC 10 Constitution saving throw. On a failed save, the creature rolls on the flesh warping table below:
| d100 | Effect |
|---|---|
| 01–05 | The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned. |
| 06–10 | The target’s eyes push out of its head on the end of stalks. |
| 11–15 | The target’s hands grow claws, which can be used as daggers. |
| 16–20 | One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet. |
| 21–25 | The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open. |
| 26–30 | A pair of wings, either feathered or leathery, sprout from the target’s back, granting it a flying speed of 30 feet. |
| 31–35 | The target’s ears tear free from its head and scurry away; the target is deafened. |
| 36–40 | Two of the target’s teeth turn into tusks. |
| 41–45 | The target’s skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1). |
| 46–50 | The target’s arms and legs switch places, preventing the target from moving unless it crawls. |
| 51–55 | The target’s arms become tentacles with fingers on the ends, increasing its reach by 5 feet. |
| 56–60 | The target’s legs grow incredibly long and springy, increasing its walking speed by 10 feet. |
| 61–65 | The target grows a whiplike tail, which it can use as a whip. |
| 66–70 | The target’s eyes turn black, and it gains darkvision out to a range of 120 feet. |
| 71–75 | The target swells, tripling its weight. |
| 76–80 | The target becomes thin and skeletal, halving its weight. |
| 81–85 | The target’s head doubles in size. |
| 86–90 | The target’s ears become wings, giving it a flying speed of 5 feet. |
| 91–95 | The target’s body becomes unusually brittle, causing the target to gain vulnerability to bludgeoning, piercing, and slashing damage. |
| 96–00 | The target grows another head, causing it to have advantage on saving throws against being charmed, frightened, or stunned. |
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