Wondrous Item, unknown rarity

This bag holds up to 3 grenades and completely restocks over a long rest.

As an action, a character can throw a grenade at a point up to 60 feet away.

Each creature within 10 feet of an exploding grenade must make a DC 10 Constitution saving throw. On a failed save, the creature rolls on the flesh warping table below:

d100 Effect
01–05 The color of the target’s hair, eyes, and skin becomes blue, red, yellow, or patterned.
06–10 The target’s eyes push out of its head on the end of stalks.
11–15 The target’s hands grow claws, which can be used as daggers.
16–20 One of the target’s legs grows longer than the other, reducing its walking speed by 10 feet.
21–25 The target’s eyes become beacons, filling a 15-foot cone with dim light when they are open.
26–30 A pair of wings, either feathered or leathery, sprout from the target’s back, granting it a flying speed of 30 feet.
31–35 The target’s ears tear free from its head and scurry away; the target is deafened.
36–40 Two of the target’s teeth turn into tusks.
41–45 The target’s skin becomes scabby, granting it a +1 bonus to AC but reducing its Charisma by 2 (to a minimum of 1).
46–50 The target’s arms and legs switch places, preventing the target from moving unless it crawls.
51–55 The target’s arms become tentacles with fingers on the ends, increasing its reach by 5 feet.
56–60 The target’s legs grow incredibly long and springy, increasing its walking speed by 10 feet.
61–65 The target grows a whiplike tail, which it can use as a whip.
66–70 The target’s eyes turn black, and it gains darkvision out to a range of 120 feet.
71–75 The target swells, tripling its weight.
76–80 The target becomes thin and skeletal, halving its weight.
81–85 The target’s head doubles in size.
86–90 The target’s ears become wings, giving it a flying speed of 5 feet.
91–95 The target’s body becomes unusually brittle, causing the target to gain vulnerability to bludgeoning, piercing, and slashing damage.
96–00 The target grows another head, causing it to have advantage on saving throws against being charmed, frightened, or stunned.
PeterPan7602

Comments

Posts Quoted:
Reply
Clear All Quotes