Wondrous Item, artifact (requires attunement)

 After the founding of Darkon, Lord Azalin sent a general of the Kargat to steal a piece of the crystalline Tree of the Hydra in Bluetspur. The large, rough crystal was then taken to a coven of hags in the domain of Tepest. There, unknown rituals were performed that cut and polished the jagged crystal into a smooth orb, but it is said that Azalin's spy did not survive the rituals.

The crystal is activated by a command word known only to Azalin himself. In addition, anything the crystal shows is cloudy and cryptic unless the sphere is polished for ten minutes before activating it with an anointing balm made of 5,000 gold worth of rare oils and ointments that is consumed.

The crystal is a globe of quartz streaked with gold fibers that measures 2 feet across and weighs roughly 800 lbs. Anyone attuned to the crystal can speak the command word to activate it for one hour per short or long rest, and after activating the orb three times any creature other than Azalin loses its attunement to it.

Curse

When a creature other than Azalin attunes to the crystal, they must succeed on a DC 20 Intelligence saving throw or be affected as if by the maze spell. When the creature escapes, it is afflicted with a character flaw from the Indefinite Madness table that lasts until cured. In addition, each time the crystal is used, if Azalin is alive and not incapacitated, he becomes aware of the creature using the crystal and their location.

Observe

While the crystal is activated you can look through it as per the clairvoyance. When you do so, you must target an area occupied by at least one known adversary otherwise the spell fails. If it succeeds, the sensor created by the spell is undetectable by any means, even with the use of see invisibility or truesight. If the crystal is not properly anointed, anything seen through the orb is blurred and anything heard is hard to discern.

Meddle

While looking through the crystal, you can cast any spell that requires a ranged spell attack through it as if it were cast by the sensor created by the orb. Whenever you do so you must succeed on a DC 15 Intelligence save or the spell is reflected back at you as if it originated at the orb with you as the target. If the crystal isn't properly anointed, this DC increases to 25 and any attack made through the crystal has disadvantage.

Intervene

If the crystal is properly anointed, you can redirect any attack observed while looking through the crystal, however you must also take an equal amount of damage in order to do so. For instance, if you see an enemy hit one of your allies with an attack, you can use your reaction to cause that enemy to hit itself instead and you take damage as if you were hit by the attack yourself.

Adjust

While using to the crystal, you can use it to cast the [spell[telekinesis[/spell] spell (save DC 20). This spell may be used to move the orb itself, and it can target an object or creature you can see only through the crystal, so long as the target is located within 60 feet of the orb and the orb is properly anointed.

Foreshadow

If the crystal is properly anointed, you can roll a d20 while observing an adversary. You can do this only once each time the crystal is activated. Before the next dawn, when you or the adversary make an attack roll, ability check, or saving throw while you are both within 60 feet of each other, you can chose to use this roll in place of the attack roll, ability check, or saving throw. If you do so, you must make a DC 15 Intelligence saving throw or be afflicted with a short-term madness from the Short-Term Madness table that lasts for 1d10 minutes.

Random Properties

Azalin's Crystal has the following random properties:

  • 1 minor beneficial property
  • 1 major beneficial property
  • 1 major detrimental property
 
Destroying the Crystal 

Azalin's Crystal is immune to all damage and cannot be destroyed while Azalin yet lives. If Azalin is ever utterly and truly destroyed, the crystal will shatter into non-magical dust.

 

Notes: Damage, Control, Buff, Debuff, Utility, Combat, Cursed

Item Tags: Damage Control Buff Debuff Utility Combat Cursed

Ebrum2010

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