This Crystalline Armor was created long long ago by a malevolent archdruid using Mud from the Plane of Ooze, Snow from the Plane of Ice, Ash from the Plane of Smoke, and Powdered Obsidian from the Plane of Magma.
Dormant
While wearing the armor in its dormant state, you gain the following benefits:
- The armor grants you a +1 bonus to AC.
- The armor doesn't count as metal, and you retain the benefits of this armor while in your Wild Shape form.
- While wearing this armor, you gain a +1 bonus to spell attack rolls and to the saving throw DCs of your druid spells.
- When you use your Wild Shape, your new form gains temporary hit points equal your wisdom modifier plus your druid level.
Awakened
When the armor reaches an awakened state, it gains the following properties:
- The AC bonus of the armor increases to +2.
- The bonus to spell attack rolls and the spell save DC of your druid spells increases to +2.
- The armor grants you resistance to acid, cold, fire, lightning, and thunder damage.
- When you use your Elemental Wild Shape, the armor fuses with your elemental form, allowing you to transform into an air elemental myrmidon, an earth elemental myrmidon, a fire elemental myrmidon, or a water elemental myrmidon.
Half plate consists of shaped metal plates that cover most of the wearer's body. It does not include leg protection beyond simple greaves that are attached with leather straps.
Notes: Bonus: Armored Armor Class, Bonus: Spell Attacks, Bonus: Ability Checks, Resistance: Acid, Resistance: Cold, Resistance: Fire, Resistance: Lightning, Resistance: Thunder, Druid, Buff, Warding, Stealth Disadvantage
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