You gain a +1 bonus to attack and damage rolls made with this magic weapon. Whenever you slay a creature with an attack using the scythe, the creature's soul is imprisoned inside the scythe, and that creature can be restored to life only by a wish spell. The scythe can hold a maximum of five souls.
For each soul imprisoned in the scythe, your attacks with it deal an extra 1d4 necrotic damage on a hit. While the scythe is within 5 feet of you, your dreams are haunted by whispers from the trapped souls.
The scythe has the following additional properties.
As a bonus action, you can release any number of stored souls from the scythe to regain 1d10 hit points per soul released.
If the scythe holds five souls, you can use this property: As a reaction immediately after you hit a creature with the scythe and deal damage to that target, you can release all five souls. If the target now has fewer than 75 hit points, it must succeed on a DC 15 Constitution saving throw or die. If the target dies, you can't use this property again until you finish a long rest.
When making an attack with a finesse weapon, you use your choice of your Strength or Dexterity modifier for the attack and damage rolls. You must use the same modifier for both rolls.
A light weapon is small and easy to handle, making it ideal for use when fighting with two weapons.
If a weapon has the thrown property, you can throw the weapon to make a ranged attack. If the weapon is a melee weapon, you use the same ability modifier for that attack roll and damage roll that you would use for a melee attack with the weapon. For example, if you throw a handaxe, you use your Strength, but if you throw a dagger, you can use either your Strength or your Dexterity, since the dagger has the finesse property.
Proficiency with a Greataxe allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Cleave. If you hit a creature with a melee attack roll using this weapon, you can make a melee attack roll with the weapon against a second creature within 5 feet of the first that is also within your reach. On a hit, the second creature takes the weapon’s damage, but don’t add your ability modifier to that damage unless that modifier is negative. You can make this extra attack only once per turn.
Notes: Damage: Necrotic, Weapon Property: Finesse, Weapon Property: Light, Weapon Property: Thrown, Ignore Weapon Property: Heavy, Ignore Weapon Property: Two-Handed, Proficiency: Choose a Martial Weapon, Bonus: Magic, Heavy, Two-Handed, Cleave
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