Weapon (shortsword), legendary (requires attunement)

+3 Magic weapon, can be any weapon type.

Curse. This weapon is cursed, and becoming attuned to it extends the curse to you. As long as you remain cursed, you are unwilling to part with the weapon, keeping it within reach at all times. You are not forced to use this weapon once attuned and are free to equip and use other weapons.

When you hit with an attack made with this weapon, you may choose to maximize the damage of the attack roll (including dice rolled for a critical hit). However any damage done to your target that has been maximized as part of this curse (after resistance and/or vulnerability of the creature hit has been calculated) is also done to you. This damage done to the weapon's user can not be reduced, avoided or transferred by any means, including as a result of a wish or divine intervention. If the creature you hit has less hit points than the damage done, you still take the full damage done to the target (after resistance and/or vulnerability of the creature hit has been calculated).

Any creature who is reduced to 0 hit points by the effects of this curse (including the individual who made the attack) has their soul destroyed unless they are a god or other being of similar strength. Resurrection is impossible except by means of a wish to restore the soul at which point traditional resurrection spells may be used.

Proficiency with a Shortsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Vex. If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.

Notes: Damage, Combat, Cursed, Finesse, Light, Vex

Previous Versions

Name Date Modified Views Adds Version Actions
10/31/2018 3:35:51 AM
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Item Tags: Damage Combat Cursed

Warranto

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