Made from the skin of the slain fire and lightning breathing Bulette Belsham into a suit of leather armor. While wearing this armor, you gain a +2 bonus to AC and to saving throws against spells and other magical effects. In addition, you gain the following properties:
- Lightning Absorption. You gain resistance to lightning damage. Whenever you take lightning damage, you gain 5 temporary hit
- Fire Resistance. You have resistance to fire damage while you wear this armor.
Curse. This armor is cursed, and becoming attuned to it extends the curse to you. Until the curse is broken with a remove curse spell or similar magic, you are unwilling to part with the armor. In addition, while you wear the cursed armor, you gain the following properties:
- Berserk. Whenever a critical hit is made against you, roll a d6. On a 6, the armor causes you to go berserk. On each of your turns while berserk, you attack the nearest creature you can see. If no creature is near enough to move to and attack, you attack an object, with preference for an object smaller than yourself. Once the armor causes you to go berserk, it cannot be removed. You continue to attack until you are incapacitated or until another creature is able to calm you with appropriate magic (such as a calm emotions spell) or a successful DC 15 Charisma (Persuasion) check.
The breastplate and shoulder protectors of this armor are made of leather that has been stiffened by being boiled in oil. The rest of the armor is made of softer and more flexible materials.
Notes: Bonus: Armor Class, Resistance: Lightning, Resistance: Bludgeoning, Piercing, and Slashing from Nonmagical Attacks, Resistance: Fire
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