Weapon (rifle, hunting), uncommon

You have a +2 bonus to attack and damage rolls made with this ammunition. Once the fight is over have to pull the ammunition out of the corpse, the Adamantine ammunition can be reused.

Roll a d100 dice and get a 50 or above to penetrate to see if it penetrated through your target and hit the enemy behind said Target if there is a enemy behind it roll attack and damage with disadvantage

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Bonus: Magic, Damage, Range, Two-Handed, Ammunition (Firearms), Reload, Slow

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Item Tags: Damage

scottbubby74

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