Wondrous Item, artifact (requires attunement by a bard)

This featureless golden amulet appears worthless at first glance. Once attuned to a bard, the amulet's surface is etched with runes as the bard grows in power.

Basic Functions of the Amulet

 The amulet functions as an arcane focus that grants a +1 bonus to psychic damage the bard deals. Additional properties are unlocked by attuning to a bard of higher level.

  • At 5th level, the bard may use an action to cast Zone of Truth once per day. This property resets at dawn.
  • At 10th level, the bard gains resistance to psychic damage.
  • At 15th level, the bard may increase one ability score by 1, to a maximum of 20. Once used in this way, the amulet cannot confer this blessing to the same individual again.

Test of Forthrightness: If you fail a Charisma (Deception) check while attuned to the amulet, the amulet ceases to function until you succeed on a Charisma (Persuasion) check.

Epic Quest

To unlock the full magic of the amulet, the bard should complete an epic quest. Some abilities of the amulet may be unlocked by progressing towards the quest objective, or they may all unlock once the quest is complete. The DM should work with the player to determine the quest objective and when the amulet's properties are unlocked. The bard chooses which additional property is unlocked. Not all properties may become unlocked over the course of a single bard's ownership of the amulet.

  • Speaker's Luck: Once per day you can call on the amulet's luck to re-roll one attack roll, ability check, or saving throw. You must use the second roll. This property resets at dawn.
  • Speaker's Persuasion: Once per day you may use an action to cast the Dominate Monster spell (save DC 16). When you use this ability, you also roll on the Wild Magic table. This property resets at dawn. (Req. Level 12)
  • Speaker's Proficiency: You gain proficiency with all artisan's tools.
  • Speaker's Tenacity: You are immune to effects that would charm you, and you have advantage on checks to detect Illusion spells. (Req. Level 8)
  • Speaker's Vigilance: You add a +2 bonus to your initiative rolls when you aren't incapacitated.

Notes: bard, Utility, Jewelry

Item Tags: Utility Jewelry

Kestrana

Comments

Posts Quoted:
Reply
Clear All Quotes