This bag is said to be filled with the achievements of the mightiest there ever were. Once per day you can open the bag and peer inside it to gain one of the following effects:
1-4. Boon of the Flamewalker. You gain resistance to fire damage en can walk on hot surfaces as if they were dirt.
5-9. Boon of the Paint Master. You gain advantage on performance checks and can draw with one hundred percent accuracy.
10-14. Boon of the Brute. You gain advantage on intimidation and strength checks and you may roll a d12 extra on all weapon attacks.
15-19. Boon of Sage. You gain advantage on all Wisdom checks and saves and your wisdom score is 20.
20-24. Boon of the Opportunist. Whenever you roll with advantage, you may reroll an additional time.
25-29. Boon of the Virtuoso. You are proficient in all skills. Skills that you already had proficiency in remain unchanged.
30-34. Boon of the Unwavering. Whenever you would die, roll a d20. On a 5 or higher, you don't die and instead you regain 1 hp.
35-39. Boon of the Colossal. You grow two sizes larger and gain all the benefits and drawbacks that come with that size.
40-44. Boon of the Celestial. You can speak Celestial, you gain resistance to radiant damage and necrotic damage and as an action you can heal a creature for 20 hp.
45-49. Boon of the Champion. You gain access to the abilities Second Wind and Action Surge as if you were a Fighter equal to your own total level.
50-54. Boon of the Fallen King. You gain a small army of 10 fighters that are all level 1. You can command them at will and they will follow your every order.
55-59. Boon of the Mystic. You can telepathically communicate with anyone within 120 feet of you and you can add your Wisdom modifier to all other ability scores.
60-64. Boon of the Creationist. You can conjure up any object that has a value of 1 gold piece or less.
65-69. Boon of the Lovers. You and one person of your choice that you love become connected. You share all senses, whenever one of you takes damage it is split between the two of you, the same effect takes place when one of you is healed. If one of you dies, you both die.
70-74. Boon of the Windspeaker. Your movement is doubled and you gain dash and disengage as a bonus action. Whenever you would fall you instead float downwards gently.
75-79. Boon of the Nature Guardian. You can speak with plants and animals and you have advantage on all rolls if you're within the forest terrain.
80-84. Boon of the Storm God. You gain immunity to lightning and thunder damage and you gain the ability to hover.
85-89. Boon of the Shield. You gain disadvantage on Dexterity, Intelligence, Wisdom en Charisma saving throws and checks. Your maximum hp is doubled and you gain an additional +4 in your AC.
90-94. Boon of the Dragon Queen. Your AC becomes 22, you gain a flying speed equal to your walking speed and resistance to one type of elemental damage. (Your AC cannot become higher than 22 by non-magical means).
95-99. Boon of the Demon Lord. You gain resistance to fire, poison, acid, ice, lightning and slashing piercing and bludgeoning from non-magical attacks.
100. Boon of Uriah. Whenever you cast a spell, reset all your spell slots. You gain advantage on all checks regarding magic.
Notes: Buff, Utility
Previous Versions
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11/1/2018 9:30:32 PM
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44
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3
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0.1
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Coming Soon
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