Wondrous Item, rare
As an action, a creature can light a Zox Big Bomb and throw it at a point up to 30 feet away. Each creature within 10 feet of that point must make a DC 14 Dexterity saving throw, taking 6d6 bludgeoning damage on a failed save, or half as much damage on a successful one.
Zox Big Bomb can be rigged with a longer fuse to explode after a set amount of time, usually 1 to 4 rounds. Roll initiative for the bomb. After the set number of rounds goes by, the bomb explodes on that initiative.
Notes: Damage: Bludgeoning
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