So long as Barfield is alive, the mech allows for a humanoid form for him. His stats are as follows:
- STRENGTH: 18 [+4]
- DEXTERITY: 10 [0]
- CONSTITUTION: 16 [+3]
- INTELLIGENCE: 1 [-5]
- WISDOM: 7 [-2]
- CHARISMA: 2 [-4]
Senses: Darkvision 60 ft., Passive Perception 10
Languages: can understand Aquan but cannot speak (mech has a spot for a translation device)
Proficiency Bonus: +3
Speed: 35 [walking]
AC: 19
HP: 1
Water Breathing. Barfield can breathe only underwater. The tank attached to the "head" of this mech must remain filled with water for him to stay alive.
Metal Body. As the mech is made of hard metal, it has the following resistances and immunities: Acid, Cold, Necrotic, and Radiant Resistance as well as Immunity to the Blinded and Deafened conditions.
Blast Cannon. On the mech's right "hand", there is a scepter mounted within a cylindrical tube. This gives the appearance and effect of a cannon. It has 4 charges, each use expends one. On the use of the final charge, roll 1d20. On a 1, the cannon falls useless. On any other number, you regain 1d4 charges. Each dawn you regain 1d4+1 charges. One use does the following: Ranged weapon attack, 10/20 ft.; 1 target; +4 to hit; on a hit: 13(1d8 + 4) Thunder damage.
Notes: Barfield
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