Weapon (dagger), rare (requires attunement by a Arachno's Shurikens: Weapon (Dagger, Shuriken, Range) Rare, Requires Attunement)

A set of shuriken's carved out of a mysterious arachnid's stinger. 

At first glance, this weapon looks like a beautiful black bracelet adorned with three, intricate, silver etchings that resemble delicate spider webs. 

However, using a bonus action, the user can touch the central spider web and the bracelet springs up into three, handheld shurikens immediately into the user's hand. Three, thin, silver webs will then wrap around the user's wrist. 

On an attack, the user can throw all three shuriken's. On a successful hit (must roll individually for each shuriken), a shuriken can deal 3d4 piercing damage. Additionally, the hit creature must succeed on a constitution saving throw of 13 (for each successful shuriken hit) or else take 1d6 poison damage. 

After the attack, the user can roll a d20, plus their dexterity modifier, to pull on the thin, silver webs attached to each shuriken. On a successful roll of 12, the user will snap back all the shurikens to their hand for their next attack. If the user fails their roll, they will need to spend a bonus action to recover all the shurikens. 

Range: 15ft/30ft

Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Damage: Poison, Damage: Piercing, Arachno's Shurikens: Weapon (Dagger, Shuriken, Range) Rare, Requires Attunement, Finesse, Light, Thrown, Nick

ARangerOnALion

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