Armor (shield), very rare (requires attunement by a wizard, warlock, paladin, or bard.)
Upon using the shield to block a spell, roll 1d8. If the block succeeds, reflect the magic to create an outcome based on the 1d8 roll. If the block fails, the shield is treated as a normal shield, and will have no effect other than +2 AC.
1: Fire Bolt
2: Ray of Frost
3: Shocking Grasp
4: Thorn Whip
5: Inflict Wounds
6: Poison Spray
7: Sacred Flame
8: No effect
Shields require the Utilize action to Don or Doff. You gain the Armor Class benefit of a Shield only if you have training with it.
Notes: Upon use, roll with +4 to hit. The Aether Mirror has four charges per long rest, and two charges per short rest., wizard, warlock, paladin, or bard., Combat, Warding
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