The weapon has a couple of strange devices attached to it. This weapon gains a +1 bonus to attack and damage rolls made with this now magical weapon.
Aeorian Field Battery
- The Aeorian Field Battery has 3 charges.
- When the wielder is targeted by an enemy’s spell, they can use their reaction to have the weapon absorb part of the spell and reduce the damage taken by 1d6. The battery gains a number of charges equal to the spell level of the triggering spell. The ability cannot be used again until they finish a short or long rest.
Aeorian Chromatic Converter
- When the wearer hits with an attack, they can choose to expend any number of charges from the battery, dealing an additional 1d6 magical damage per charge expended, which is inflicted on the target of that attack. If the attack strikes multiple targets, the wearer must choose one target from the group to be subject to this damage.
- Roll 1d10 on the table below to determine the type of damage the attack does and its extra effect.
| Damage Type | Effect |
|---|---|
| Acid | Corrodes the enemy's armor lowering their AC by -1 |
| Cold | Decreases the enemy's initiative by -5 |
| Fire | The target is set on fire for 1 round sheading bright light in a 10ft radius. |
| Force | Knock the Target back 10ft (DC 10 Str Save) |
| Lightning | The extra 1d6 damage will jump to the closest target within 10ft. |
| Necrotic | Siphon 1d4 health from the target. |
| Poison | Poison the target for 1 round (DC 10 Con Save) |
| Psychic | Frighten the target for 1 round (DC 10 Con Save) |
| Radiant | Double the extra 1d6 damage vs undead or shadow creatures, fiends. |
| Thunder | A loud thunder crack is created by the weapon deafening the enemy for 1 round. |
Proficiency with a Glaive allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.
Notes: Bonus: Magic, Damage, Combat, Heavy, Reach, Two-Handed, Graze
Previous Versions
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6/4/2021 9:37:12 PM
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Coming Soon
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