Elven Clan Dagger "Ghosts of the Forest".
STORY
In antiquity, there was an elven city called Daneril, located deep in the forests of the valley of Agalion.
In Daneril, the most skilled warriors were selected to be part of the Kingsguard, also known as the "Ghosts of the Forest", due to their ability to be almost invisible to all eyes, and their weapons that contained a magical power that drew back the lives of your enemies. This khan only appeared in times of need. The appearance of a member of that clan meant the death of the enemy or the healing of the allies.
With this Guard, the King of the Winter Faeries, who was repeatedly attacked for appearing unsafe, never suffered an attack and reigned for centuries, until the destruction of his city by an ancient dragon, who killed everyone in the city.
And by many these weapons, bathed in deadly power, were lost.
Many say that the power of these weapons comes from the souls of the warriors who used them.
Attack: 1d4 piercing + 1d4 Necrotic.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Damage: Melee Weapon Attacks, Damage: Necrotic, Damage, Combat, Finesse, Light, Thrown, Nick
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Posted Nov 7, 2022Dang 8 maximum damage for a legendary