The first time this dagger is used is always an interesting experience for the user. They swear they only threw one, but those seven daggers they threw were not imaginary. When confronted on how they managed to stab someone eight times, they often reply that they only stabbed them twice. When it was pointed out that they actually threw five, yet there was only one dagger in the dummy, it left everyone scratching their heads.
The dagger works with experimental temporal magics. While spinning, such as when it is thrown, the gold ring built into it activates and essentially pulls a copy of itself from a number of "temporal possibilities" where it was thrown. The temporal loop is not picky however, nor can it be, and can pull copies that were destined to miss.
The Dagger of Many Daggers is a +2 magical dagger. The Temporal Loop activates when the dagger is used as a melee weapon or as a ranged attack. The item has one charge, and when it is used to attack, you may expend one of the charges. If you do, the dagger functions as normal, but it begins to multiply mid-attack. Roll 2d4, you gain that many extra attacks with the dagger, against the chosen target. This item regains its charge after one hour of use.
You have a +2 bonus to attack and damage rolls made with this magic weapon.
Proficiency with a Dagger allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.
Notes: Bonus: Magic, Damage: Piercing, one short rest to attune to this item, Damage, Combat, Finesse, Light, Thrown, Nick
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Best kind of Dagger
This very cool
Plan to use this in my own game as I wanted something special for magical items. Though I didn't like the one charge aspect, so I just expanded that a little and am curious as to how it will be used. Thank you for making this, it is wonderful.
Any item that requires attunement can be attuned to on a short rest, so this only needs to say "requires attunement"
So it regains a charge after one hour of use? Meaning if you use it for a hour in combat, out of combat? Or it just regains the charge after a hour? If it is after a hour I'd suggest due to how strong 2d4 daggers can end up being depending on how you'd judge the attacks end up being a long rest. Other suggestion would be to make these attacks not add the damage bonus from stats while still keeping the +2.
It's pretty darn potent honestly. Example damages. Let's say the stat of the person using this is a high dex pc, being it's a rare weapon they are likely getting it sometime around lvl 3-7 so they have added a +2 to their main stat. We'll say this is dex and it's a modest 18. So median roll on a d4 is 2.5 making us end up on average with 5 extra dagger attacks. Assuming all of them hit(which if you're a rogue you likely attacked with advantage), you'll be doing (2.5x5 Dagger damage)+(4x5 stat bonus )+(2x5 magic damage bonus)=42.5 on average. This is not considering anything else and it's still making it an utter beast of a magic weapon for the rare category. Leaving off the damage bonus from stats still makes this a strong item at 22.5 damage.
As a rogue, it's great that I get to use my sneak attack so many times
"I swear i only threw one!"
Cool concept, blatantly and absurdly overpowered.
I really like this and am considering using it in another campaign I’m about to DM for, but the charge regaining part is quite vague to me. “1 hour of use” could mean many things to all sorts of different readers. If you could clarify what “use” means for the recharging ability that’d be helpful. Because I’m not sure what it means to “use” the dagger.
28 stab wounds. You didn't want to leave him a chance, huh?
Dm: "How many daggers do you have!"
Rogue: "I don't know, a lot?"
Well, sneak would work just for the first dagger that hits, since it can be used only one time per turn. but still would hurt a lot. I made a test roll with a 3 prof, 3 dex lvl 5 rogue. Roll 7 on the 2d4. set 18 for the AC and got a total of 54 damage. Pretty good damage.
they are getting that at level 13-16 bro. its very rare.
I figured out a fun little exploit where since I'm playing monk, I roll a d8 for damage on the daggers, not a d4.
I use this in one of my campaigns, and I plan to end up having either hundreds thrown at once, and the BBEG ends up transporting them "somewhere else" (Being throughout time to the points when the OG dagger pulled them.), or have the OG dagger itself be pulled away to another time.
Either way, love this! Great job!
Yeeeaaaaaahhhhh Imajust go ahead and throw this dagger in my game. one of my players can definitely use this and i would love to see them use it.
stop being such a hard ass!! lol my players SMOKED some shit they were supposed to die against. they got a staff that was very rare at level 6. they were hype cause it had spells that they couldn't use, but they had to manage the usage.