You have a +1 bonus to attack and damage rolls made with this magic weapon. The first time you hit a creature with this magical whip tey cannot take reactions until the end of their next turn. When hit twice with this weapon a creatures speed is halved until the end of their next turn. Upon a third hit the creature must make a DC 16 Con save or be frozen and incapacitated and vulnerable to bludgeoning damage until the end of their next turn. On a made save the creature's speed is halved and loses its reaction until the end of its next turn. The final effect can only be triggered once per long rest.
Proficiency with a Whip allows you to add your proficiency bonus to the attack roll for any attack you make with it.
This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.
Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.
Notes: Bonus: Magic, Damage: Cold, Damage, Combat, Finesse, Reach, Slow
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