Weapon (rifle, hunting), very rare

Large, heavy weapon intended for crew operation against hardened or armored targets; weight 28 lbs; damage 5d10 + 5 piercing, range 120/480/1200; reload 30 (box & belt fed); misfire on 1-2; chance of breakdown on each misfire (roll d20, breakdown on 1-2); very rare replacement parts, tinker/smith tools and prof. req for repair, 1-2 days repair time.

It’s up to you to decide whether a character has proficiency with a firearm. Characters in most D&D worlds wouldn’t have such proficiency. During their downtime, characters can use the training rules in the Player’s Handbook to acquire proficiency, assuming that they have enough ammunition to keep the weapons working while mastering their use.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Slow. If you hit a creature with this weapon and deal damage to it, you can reduce its Speed by 10 feet until the start of your next turn. If the creature is hit more than once by weapons that have this property, the Speed reduction doesn’t exceed 10 feet.

Notes: Range, Two-Handed, Ammunition (Firearms), Reload, Slow

MarsalMinotaur

Comments

Posts Quoted:
Reply
Clear All Quotes