Weapon (greatsword), legendary (requires attunement by a Bar'almor's essense lives within the blade, pass a wisdom saving throw on DC 18 to be able to lift the sword.)

You have a +3 bonus to attack and damage rolls made with this magic weapon.

Ahab has blessed this weapon, Making it deal an additional 4d6 damage as necrotic damage.

This weapon is Manleangth, giving it Reach.

This weapon can only be swung by creatures with a Strength of 19 or higher.

 

The blade has a black center with gold-lined edges on the blade, a black iron Hilt with an Oak handle. the Pommel is shaped of a golden Wolf.

Proficiency with a Greatsword allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Graze. If your attack roll with this weapon misses a creature, you can deal damage to that creature equal to the ability modifier you used to make the attack roll. This damage is the same type dealt by the weapon, and the damage can be increased only by increasing the ability modifier.

Notes: Bonus: Magic, Damage: Necrotic, Stealth Disadvantage: Impose, Size: Large, Speed Reduction: Impose, Disadvantage: Dexterity Ability Checks, Bar'almor's essense lives within the blade, pass a wisdom saving throw on DC 18 to be able to lift the sword., Damage, Combat, Heavy, Two-Handed, Graze

Item Tags: Damage Combat

Rexxsis

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