This amulet has two purposes. The initial purpose is that it can act as a holy focus for a follower of the traveler. By wearing it openly, the caster can utilize it to cast magics granted to them by the traveler. The second purpose is that it acts as a magical item that casts Nathair's Mischief without the use of a material component. The ability used for setting the spell save when casting this is Wisdom. The somatic component is that at least one hand must touch the gemstone on the amulet for casting purposes. Casting Nathair's Mischief in this way uses up the innate magic of the item(1 charge). If the amulet has no charge, then at sunrise each day you may flip a coin. If the coin is heads, then the amulet regains the charge. If the coin is tails, then you do not regain the charge. If after 3 dawns(3 coin flips) the amulet has not regained its charge, then it automatically regains its charge after the 3rd flip. This artifact does not grant the knowledge on how to cast Nathair's Mischief themself.
Description: This amulet is traditionally worn around the user's neck on a leather cord. The gemstone appears in an elongated diamond shape. The gemstone does not change color while under observation, but when a viewer looks away and then back again it will have changed to another random color. While the amulet retains its charge the color is vibrant. Without a charge the gemstone is a slightly duller shade of whatever color it appears as.
Notes: Exploration, Deception, Jewelry
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