Weapon (scimitar), legendary (requires attunement)

Legendary Melee Weapon: 2D8+1 

It grows dark like a storm cloud in the presence of plant monsters.

Double all weapon dice against plant
monsters.

The weapon makes wielder's physical
age drop 1 year each time it deals a killing blow.

When the weapon delivers a killing blow to a worthy adversary, the soul of the creature is captured in the weapon and a tiny point of light is visible in it.


This weapon is able to deliver any touch spells by its user. Any spell that requires the user to touch them can delivered by touching with the weapon instead of the hand. No damage is done by this action.. The weapon has a +1 bonus to hit and damage. It requires attunement.

Proficiency with a Scimitar allows you to add your proficiency bonus to the attack roll for any attack you make with it.


This weapon has the following mastery property. To use this property, you must have a feature that lets you use it.

Nick. When you make the extra attack of the Light property, you can make it as part of the Attack action instead of as a Bonus Action. You can make this extra attack only once per turn.

Notes: Finesse, Light, Nick

matthewchavarria8

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