Wondrous Item, uncommon (requires attunement)

This item is a gem given to you by the Archfey. It can be placed in either a necklace, ring, or armband.  It contains the soul of your companion/familiar. It mirrors the true likeness of the Archfey but its soul is a reflection of your own. 

When worn you gain the feat Souls that Bind

Souls that Bind

A reflection of the souls

A Piece of All

Starting at 1st level, your companion bestows upon you the ability to select from its vast pool of magic.

You learn two cantrips of your choice from the any spell list.

  • In addition, choose one 1st-level spell from the spell list. You learn that spell and can cast it at its lowest level. Once you cast it, you must finish a long rest before you can cast it again using this feat.
  • Charisma is your spellcasting ability for these spells.

Clairvoyance

Starting at 6th level, your companion allows you great insight into others. As an action, you can choose 1 creature within 30 feet of yourself. They must make a Charisma saving throw. On save fail you become aware of every spell they currently have the ability cast. On save success you take 1d6 psychic damage.  You can use this ability a number of times equal to your Charisma modifier per long rest.


Neutral Shield

Beginning at 10th level, as a reaction to being targeted by a weapon attack or spell, you can create a barrier of psychic energy around yourself. This barrier prevents you from succumbing to any condition from an attack. You gain your {CHA + proficiency + 1d12} temporary hit points for the duration. If a creature hits you with a melee attack while you have these hit points, the creature takes 1d10 force damage. Once you use this ability you must complete a short or long rest before you can use it again.


Miraculous Duo

Starting at 14th level, the bond forged between you and your patron allows you great manipulation of your magic. At the beginning of each day, you may prepare your spells in the same manor as the cleric, druid, and wizard classes.

Your Companion's Rules

  • Can only travel 20ft from you
  • Can be used to make action outside of combat. 
  • Contains the same attributes as a Cat
  • I only speak and read Old Sylvan
  • Do not use me to attack anyone

 

IvanElTerrible

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