This sentient armor will accept no wearer except those with iron will. Funny enough the armor calls itself Will and talks inside your mind while you wear it encouraging you to perform brave deeds. Should the wearer ever do something as cowardly as run away from a fight, the Armor of Sheer Will will no longer see you as its master and fight against you at every opportunity.
While wearing this armor, when entering combat roll a Constitution Saving Throw. If the roll is 1 you are controlled by the armor until you make a DC 16 con save at the end of a turn or you take a single hit larger than 18 hit points. While being controlled the armor will have you attack whomever it chooses. If you roll a 2-9 you gain no bonus armor. 10-14 you gain +1 AC. 15-19 you gain +2 AC. On a natural 20 you gain +5 AC until combat ends.
Plate consists of shaped, interlocking metal plates to cover the entire body. A suit of plate includes gauntlets, heavy leather boots, a visored helmet, and thick layers of padding underneath the armor. Buckles and straps distribute the weight over the body.
Notes: Combat, Warding, Str. 15 Required, Stealth Disadvantage
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