This magical lyre takes 1 minute to attune to and upon being attuned confers proficiency in lyre permanently. A creature that attempts to use this lyre without attunement must make a DC 15 Wisdom save or take 2d4 Psychic damage.
You can use an action to play the instrument and cast one of its spells. Once the instrument has been used to cast a spell, it can’t be used to cast that spell again until the next dawn. The spells use your spellcasting ability and spell save DC.
Spells Available: Fly, Invisibility, Levitate, Protection from Evil and Good, Raise Dead, Time Stop.
In addition, once per day this lyre can be used as a Chime of Opening
Notes: This magical lyre takes 1 minute to attune to and upon being attuned confers proficiency in lyre permanently. A creature that attempts to use this lyre without attunement must make a DC 15 Wisdom save or take 2d4 Psychic damage.
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