This iron amulet is set with 7 jade and ruby stones in a circular formation with a 600 gp diamond in the center. Once worn by a high priest of the god Selune, this amulet is battle scarred as well as clouded by spots of oxidized metal from journeys far.
While attuned to this amulet you gain the following benefits.
Turn the Unholy: Your turn undead feature now affects aberrations, fiends, and monstrosities. However the destroy feature only affects undead.
Banish the Heretic: You may cast Banishment without components or using a cleric spell slot. The Save DC is your spellcasting modifier. This power resets at dawn.
Bolster the Faithful: Once per long rest, you may grant up to 5 allies you can see 2d12 + your spell casting modifier temporary hit points. While creatures still have these Temporary hit points they make attack rolls and saving throws with advantage and are immune to the frightened and posioned conditions. If a creature has either condition before receiving the Temporary hit points, those conditions are suspended until the effect wears off.
Curse: while attuned to this object, if you hit or are hit by a good aligned humanoid, celestial, or monster, you are unable to regain HP until the start of your next turn.
Notes: Cleric
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